Lying Ted — Privacy Policy
Version: 2026-05-22
This Privacy Policy explains what we collect, how we use it, and the choices you have when playing Lying Ted. By continuing, you agree to this policy.
Operator
Lying Ted is operated by Brian Nabiswa.
At a glance
- We use Firebase for sign‑in, storage, and game services.
- We collect account, gameplay, limited telemetry and crash diagnostics, and moderation data to operate the game.
- Telemetry and crash diagnostics are minimal, optional, and kept for a short time.
- We do not sell your personal data. We may share limited data with service providers and advertising measurement partners as described below.
- California residents: we do not sell your personal information. Some advertising measurement may be considered "sharing" under California law; we limit that use and honor applicable platform controls.
Data we collect
- Account data: anonymous user ID by default; optional Google/Apple linkage (which may provide an email address and account identifiers to Firebase Authentication); nickname; policy acceptance versions; basic settings (e.g., show AI clues, reduce motion, allow telemetry, language).
- Gameplay data: words you submit, placements, bids/guesses, per‑game events, match invites and status, leaderboard entries (nickname and net worth), and matchup/block lists.
- Deferred invite attribution (install flows): when you open an invite landing page before installing the app, we may temporarily store privacy-preserving attribution signals (invite code, HMAC-hashed IP signal, and coarse client class hash) to attempt post-install invite recovery.
- Telemetry and crash diagnostics: enabled by default unless you turn them off in Settings via the gameplay analytics toggle. We may collect sampled, limited app/game analytics events through our own telemetry systems and Firebase Analytics, and crash diagnostics through Firebase Crashlytics, to help monitor stability and improve the game. This may include events such as phase name, screen views, feature usage, crash traces, device/OS/app version information, and limited diagnostic metadata. We do not intentionally include raw gameplay content, free-text reports, invite codes, or other user-entered text in crash diagnostics. Telemetry and crash diagnostics are de-identified in our product workflows and are not intended to be used to directly identify you.
- Notifications: if you enable push notifications (where available), we store a Firebase Cloud Messaging device token to deliver notices (e.g., moderation prompts).
- Ads: we use Google AdMob / Google Mobile Ads to show rewarded ads (optional) and occasional interstitial ads. The Google Mobile Ads SDK may collect information such as device identifiers (including the advertising ID), IP address, and ad interaction/diagnostic data for ad delivery and measurement. We request non-personalized ads. You can also control ad personalization via your device settings (where supported). If you watch a rewarded ad, we verify the reward server‑side using an AdMob verification token and your Firebase UID, then store a short‑lived verification record (includes reward type and AdMob metadata) to credit your account.
- Advertising measurement: when we run ads for Lying Ted on Meta services such as Facebook or Instagram, we may use Meta App Events SDK / Facebook SDK App Events to measure ad effectiveness and attribute installs or app events to those campaigns. Meta may receive information such as your advertising ID, IP address, install or activation timestamps, device/OS/app metadata, and limited app event data such as game completion events. Meta processes this data under Meta's Privacy Policy.
- Reports & moderation: report targets, reason, optional free‑text details (sanitized), evidence references, and moderation actions/labels.
- AI clues: to generate Ted’s hints, we may send limited gameplay context (including the hidden word and revealed letters) to a third-party AI service provider (currently Google Cloud Vertex AI; this may change). Outputs are filtered against a profanity/banned list.
How we use data
- Provide and improve gameplay (matchmaking, turns, reveals, leaderboards, anti‑abuse/anti‑spam).
- Operate features you choose (notifications, rewarded ads, AI clues).
- Monitor reliability and performance (sampled telemetry, crash diagnostics, and server logs).
- Measure advertising effectiveness and attribution, including whether campaigns lead to installs, app opens, or limited in-game conversion events.
- Safety and moderation (block lists, reports, enforcement).
Legal bases (EU/UK)
- Contract/performance: to provide the game you requested.
- Legitimate interests: prevent abuse, ensure security, measure performance, and measure the effectiveness of our marketing.
- Consent: where required by applicable law (for example, certain device-level or advertising-related controls).
Retention
- Telemetry and crash diagnostics that we store directly: ~7 days. Firebase Analytics, Firebase Crashlytics, Google AdMob, and Meta App Events data are retained according to those providers' settings and policies.
- Game events/round metadata: ~30 days.
- Match invites: expire ~24 hours after creation.
- Deferred invite attribution records: ~2 hours maximum (auto-expired), with one-time consume semantics.
- Leaderboard entries: may be pruned after inactivity (~30 days) or when eligibility ends.
- Ad reward verifications: a few minutes (used once, then expired).
- Reports and moderation records: retained as needed for enforcement, safety, and legal compliance.
- Account: until you delete it (see “Your choices”). Some minimal records may persist in backups for a limited period.
Your choices & rights
- Telemetry and crash diagnostics: toggle in Settings via the gameplay analytics control (allow/disallow). The game continues to work if you opt out.
- AI clues: enable/disable in Settings at any time.
- Ads: rewarded ads are optional; you can also control ad personalization via your device settings (where supported).
- Data access (where applicable): you can request a copy of the personal data we hold about you by contacting us at lyingtedgame@gmail.com.
- Account deletion requests:
- In-app: Settings > Delete Account.
- Web: https://sites.google.com/view/lyingted-acc-del/home
- Email: lyingtedgame@gmail.com with subject "Account Deletion Request - Lying Ted".
- Include sign-in method (Google/Apple/Anonymous), account email (if applicable), and in-game name and/or user ID so we can locate your account. We may ask for verification before deletion.
- What we delete after a verified request: authentication account for Lying Ted, profile/settings, gameplay-related personal data linked to your user ID, and reports/feedback linked to your account.
- What we may retain: limited server/security logs and legally required records for security, fraud prevention, legal compliance, and audit purposes, typically up to 30 days after deletion completion unless a longer period is required by law.
- Processing time: verified deletion requests are typically processed within 72 hours.
- Blocking/Reporting: you can block other players and report content. Reports are reviewed by moderators.
Sharing & transfers
- Service providers and measurement partners: Google Firebase/Google Cloud (including Authentication, Firestore, Functions, Storage, Cloud Messaging, Firebase Analytics, and Firebase Crashlytics), Google AdMob / Google Mobile Ads, Meta Platforms for advertising measurement, and AI service providers used for clues. These providers may process data in the United States and other regions where they operate.
- We do not sell your personal data. We do not provide raw gameplay content, free-text reports, or invite codes to advertising partners for their marketing. For more information about how Meta handles data received through its app events tools, see Meta's Privacy Policy: https://www.facebook.com/privacy/policy/
Security
- Firebase App Check on write APIs, Firestore security rules, rate limiting, and structured server logs.
- Encryption in transit and at rest is provided by Firebase/Google Cloud.
Children
This game is not directed to children under 13. We do not knowingly collect personal information from children. If you believe a child has provided information, please use Settings > Delete Account or the account deletion page (https://sites.google.com/view/lyingted-acc-del/home), or contact us at lyingtedgame@gmail.com.
Changes
If we make material changes, we will notify you in‑app and require acceptance of the new versions before continuing play.
Contact
Questions about privacy? Email lyingtedgame@gmail.com
See our Terms of Service in Settings or at: https://links.zeitnotentertainment.com/terms